Texas hold 'em
Texas hold 'em (or simply hold 'em or holdem)
is the most popular of the community card poker games.
It is the most popular poker variant played in casinos
in the western United States, and its no-limit form is
used in the final event of the World Series of Poker (abbreviated
WSOP), widely recognized as the world championship of
the game.
In 2003, holdem exploded in popularity as a spectator
sport in the United States. This was due to several factors,
including the introduction of lipstick cameras that allowed
the television audience to see the players' hidden cards.
ESPN's coverage of the WSOP featured the unexpected victory
of Internet player Chris Moneymaker, an amateur player
who gained admission to the tournament by winning a series
of online tournaments. Two additional holdem series debuted
in 2003, the "World Poker Tour" (abbreviated WPT) and
"Celebrity Poker Showdown". Both of these shows are still
currently in production and garner a large and loyal viewership.
Holdem is commonly played in the rest of the world as
well, but seven-card stud, Omaha
hold 'em and other games may be more popular in some
places.
Although it can theoretically be played by up to 22 players,
it is generally played between 2 and 10 people. It is
one of the most positional of all poker variants, since
the order of betting is fixed throughout all betting rounds.
Rules
Betting structures
We make no assumptions about what betting structure is
used. In casino play, it is common to use a fixed limit
and two blinds. The limit for the first two rounds of
betting is called a small bet, while the limit
for the third and fourth betting rounds is called a big
bet and is generally double the small bet. The small
blind is usually equal to half of a small bet, and
the big blind is equal to a full small bet. (In
some cases, the small blind is some other fraction of
a small bet, e.g. $10 is a common small blind when the
small bet is $15; this occurs mainly in brick and mortar
rooms where higher-denominational chips are used. The
double-blind structure described above is relatively
recent; until the 1980s, a single-blind structure was
most common.)
Occasionally, the fourth bet is larger still (a big
river bet), and the big blind is sometimes less than
the small bet, in which case it is treated the same way
a sub-minimum bring-in is treated in stud poker. Antes
may be used instead of or in addition to blinds; this
is especially true in tournament play. The game also plays
very well at the no-limit level, and many tournaments
(including the above mentioned World Series championship
event) are played with this structure.
Play of the hand
Play begins with each player being dealt two cards face
down. These are the player's hole cards. These
are the only cards each player will receive individually,
and they will only (possibly) be revealed at the showdown,
making Texas holdem a closed poker game. The hand begins
with a "pre-flop" betting round, beginning with the player
to the left of the big blind (or the player to the left
of the dealer, if no blinds are used) and continuing clockwise.
After the pre-flop betting round, the dealer deals a burn
card, followed by three face-up community cards called
the flop. The flop is followed by a second betting round.
This and all subsequent betting rounds begin with the
player to the dealer's left and continue clockwise. After
the flop betting round ends, another card is burned, and
a single community card called the turn (or fourth street)
is dealt, followed by a third betting round. A final burn
card is followed by a single community card called the
river (or fifth street), followed by a fourth betting
round and the showdown, if necessary.
The showdown
If a player bets and all other players fold, then the
remaining player is awarded the pot and is not required
to show his hole cards. If two or more players remain
after the final betting round, a showdown occurs. On the
showdown, each player plays the best five-card hand he
can make from the seven cards comprising his two hole
cards and the board (the five community cards). A player
may use both of his own two hole cards, only one, or none
at all, to form his final five-card hand. If the five
community cards form the player's best hand, then the
player is said to be playing the board.
If the best hand is shared by more than one player (e.g.
if no player is able to beat the board), then the pot
is split equally amongst all remaining players. However,
it is common for players to have closely-valued, but not
identically ranked hands. In particular, kickers are often
needed to break ties. Nevertheless, one must be careful
in determining the best hand, because often the board
nullifies kickers. (See the second example below.) Straights
often split the pot, and multiple flushes may occur. In
the case of flushes, the flush is awarded to the player
with the highest flush card which completes a flush and
beats the board's flush cards. If there is a flush on
board, (i.e. if all the board cards are the same suit),
then undercards in that suit do not play,
and if no one has a card in the flush suit beating the
board, then the pot is split. The sole exception to this
rule is the case of a straight-flush.
The best possible hand given the five community cards
is referred to as the nuts. The lowest possible nuts is
three queens (this occurs with a 2 3 7 8 Q on the board,
with no more than two cards of any one suit).
Examples
Here's a sample showdown:
Board
4♣ K♠
4♥ 8♠
7♠ |
Alice 5♦
6♦ |
Bob A♣
4♦ |
Carol A♠
9♠ |
Ted K♥
K♦ |
Alice's best five-card hand is
8♠ 7♠
6♦
5♦ 4♥ ,
making an 8-high straight. The best hand Bob can play
is
4♣ 4♥
4♦
A♣
K♠ ,
for three 4's with A and K kickers. Carol can play A♠
K♠ 9♠
8♠ 7♠
for an A-high flush. Finally, Ted can play K♠
K♥
K♦
4♣
4♥ ,
for a full house, which wins.
Here's a sample deal. The players' individual hands will
not be revealed until the showdown, to give a better sense
of what happens during play. Alice is the dealer. Bob,
to Alice's left, posts a small blind of $1, and Carol
posts a big blind of $2. Alice deals two hole cards face
down to each player, beginning with Bob and ending with
herself. Ted must act first because he is the first player
after the big blind. He cannot check, since the $2 big
blind plays as a bet, so he folds. Alice calls the $2.
Bob adds an additional $1 to his $1 small blind to call
the $2 total. Carol's blind is "live" (see blind), so
she has the option to raise here, but she checks
instead, ending the first betting round.
Alice now burns a card and deals the flop of three face-up
community cards, 9♣
K♣
3♥ . On this round, as on all subsequent
rounds, Bob begins the betting. He checks, Carol opens
for $2, and Alice raises another $2, making the total
bet now facing Bob $4. He calls. Carol calls, putting
in an additional $2. Alice now burns and deals the turn
card face up. It is the 5♠ .
Bob checks, Carol checks, and Alice checks; the turn has
been checked around. After burning, Alice deals
the final river card, the 9♦ ,
making the final board 9♣
K♣
3♥
5♠
9♦ .
Bob bets $4, Carol calls, and Alice folds (Alice's holding
was A♣
7♣
&; she was hoping the river card would be a club to
make her a flush). Bob shows his hand of Q♠
9♥ ,
so the best five-card hand he can make is 9♣
9♦
9♥
K♣
Q♠ ,
for three 9's, with K and Q kickers. Carol shows her cards
of K♠
J♥ ,
making her final hand K♣
K♠ 9♣
& 9♦ J♥ for two pair,
K's and 9's, with J kicker. Bob wins the showdown and
the pot.
Here's another situation that illustrates the importance
of breaking ties with kickers and card ranks, as well
as the use of the five-card rule. After the turn, the
board and players' hole cards are as follows (though none
of the players know another player's hole cards):
Board
(after the turn)
8♠ Q♣ 8♥
4♣ |
Alice
10♣ 9♣ |
Bob
K♥ Q♠ |
Carol
Q♥ 10♦ |
Ted
J♣ 2♣ |
At the moment, Bob is in the lead with a hand of Q♠
Q♣ 8♠
8♥
K♥ ,
making two pair, Q's and 8's, with K kicker. This just
beats Carol's hand of Q♥
Q♣
8♠
8♥
10♦
by virtue of his kicker. Both Alice and Ted are hoping
the final card is a club, which will make them both a
flush, but in that case, Ted would have the higher flush
and win the showdown. For example, if the final card was
the 7♣ ,
Ted's flush would be Q-J-7-4-2, while Alice's would be
Q-10-9-7-4. Alice could still win, though, if the final
card were the J♦ ,
as that would give her a Q-high straight. On this deal,
however, the final card was the A♠ ,
which didn't help either of them. Bob and Carol still
each have two pair, but notice what happened: both of
them are now entitled to play the final A as their fifth
card, making their hands both two pair, Q's and 8's, with
A kicker. Bob's K no longer plays, because the A on the
board plays as the fifth card in both hands, and a hand
is only comprised of five cards. They therefore split
the pot.
Starting hand terminology and notation
There are (52 × 51)/2 = 1,326 distinct possible combinations
of two hole cards from a standard 52-card deck. However,
since suits have no relative value in poker, many of these
hands are indistinguishable from the point of view of
pre-flop strategy. In fact, ignoring suits, there are
precisely 169 distinct possible starting hands in holdem.
(http://www.math.sfu.ca/~alspach/art3.pdf)
As an example, although J♥
J♣
and J♦
J♠
are distinct combinations of hole cards, they are indistinguishable
as starting hands. Any starting hand comprising two jacks
is called pocket jacks and is denoted JJ. Similarly,
any starting hand comprised of two aces is called pocket
aces and is denoted AA, and any starting hand comprised
of two sevens is called pocket sevens and is denoted
77. Each of these starting hands is called a pocket
pair.
The starting hands which are not pocket pairs fall into
two classes – the suited hands and the unsuited
hands. An example of a suited hand is 8♠
7♠ .
Any starting hand comprised of an 8 and a 7 of the same
suit is called 8-7 suited and is denoted 87s, where
"s" is an abbreviation for "suited". An example of an
unsuited hands is Q♣
9♦ .
Any starting hand comprised of a Q and a 9 of different
suits is called queen-nine offsuit and is denoted
Q9 (or sometimes Q9o, where "o" is an abbreviation for
"offsuit"). Remember, an "s" always denoted a suited starting
hand, while the absence of an "s" always denotes an offsuit
starting hand.
There is one other matter of notation which should be
mentioned. In almost all poker writing, the rank of "10"
is abbreviated with the letter "T". The main reason for
this is so that all the ranks can be written with a single
character stroke. If cards are featured pictorially, "10"
is often used rather than "T", but within text, the standard
notation for the rank of ten is "T". For example, pocket
tens is denoted TT, while ten-nine suited is denoted T9s.
Basic Strategy
Poker strategy is highly complex — an aspiring
player would be wise to buy a book on poker strategy before
playing in a casino. Nevertheless, some of the basic factors
that influence good play can easily be explained. One
of the most significant considerations is the number of
players at the table: in a large game with 8 or 9 other
opponents, you need to have a strong hand to win the pot,
so you should fold most hands before seeing the flop.
In a smaller, "short-handed" game you can afford to play
more hands, since you are facing fewer opponents. (In
fact, if you fold too often, you will be penalized because
you are paying the blinds so often.) Other important factors
include:
- The style of play of your opponents: how often they
raise, how inclined they are to call, and so on. This
falls into two general categories: "tight/loose" and
"passive/aggressive". Each player (and each game) can
be characterised based on these two dimensions. A tight
player plays premium hands, has high standards for calling
raises; conversely, a loose player often limps
in (calls before the flop without raising) and cold-calls
(calling a raise without raising) more often than is
correct. A passive player frequently checks and
calls or checks and folds after the flop and does not
push the betting with an advantage; conversely, an aggressive
player often raises for a variety of reasons after the
flop with an advantage. In general, tight/aggressive
players have developed the best style of play and should
be avoided, while loose/passive players have developed
a weak style of play and should be attacked when vulnerable.
- Your position in the hand. The player in the "dealer"
position (or "button") is always the last player to
act in every betting round. (The sole exception to this
is the first pre-flop round, in which the big blind
has the last "option".) Therefore, that player has the
most information about the other players and is in the
best position. The earlier the position you are in,
the greater your disadvantage. (The sole exception to
this rule is with regard to bluffing.) Therefore, you
should be inclined to play more hands in late position,
and fewer hands in early position.
- Your "table image": how other players at the table
perceive your play alters the way they play. If they
think are you a tight player, they will be less inclined
to call your raises; if they think you are an overly-aggressive
player who frequently raises with marginal hands, they
will be more inclined to call. Good poker players are
able to vary their style in play to take advantage of
the present situation and to make their play less predictable.
Pre-flop
- High Pocket Pairs: Pairs from Aces (AA) to Tens (TT)
are always a good starting hand. They often begin as
the best hand and hold up. They also have the opportunity
to complete high flushes and straights, and they show
a large profit when they "flop a set" (hit a third card
of the same rank on the flop, to make three-of-a-kind).
- Middle Pocket Pairs: Without improvement, a middle
or small pocket pair is a weak hand in a full game.
Its value increases as the number of players decreases.
The usual strategy is to try to see the flop cheaply
with a hand like this --- if you flop a set, you now
have a very strong hand. If you miss the flop, you should
usually fold. Since the odds of flopping a set are about
7.5:1 (or 12%), try to avoid calling too many bets pre-flop,
since you will be folding most of the time on the flop.
- High Cards: Two suited high cards (Ten or higher)
are strong and usually playable, especially in late
position. They have the combination of all three attributes
of high card value, and high straight and flush possibility.
The value of two unsuited high cards is considerably
less. Unsuited high cards, unless they are strong hands
like AK or KQ, should generally only be played in late
position for a single bet. Calling with KT or even AT
in early position in a full table is a common beginning
error.
- Suited connectors: If your two cards are suited, don't
overrate them. Suited connectors, such as 9♥
8♥ ,
are good drawing hands: they have a chance to make both
a straight and a flush. These types of hands play well
against many opponents. Also, suited aces and kings
play well against many opponents, but require caution
because they are easily dominated. However, random suited
hands, such as J♣
4♣
or 9♠
6♠
rarely show a profit.
- Other: If a hand is not listed in one of the above
types, it is almost never correct to play it voluntarily.
The most common mistake beginning players make is to
pay to see the flop too many times with bad hands, which
costs them plenty of money over hundreds of hands. Yes,
any hand such as 72 (which is the worst possible hand)
can get lucky, but much more often than not, these hands
will miss the flop and require a fold. Marginal hands
are possibly even worse, as they are easily dominated
(e.g. A7 against AQ) and will often go all the way to
the river paying off the best hand.
After the flop
- Drawing hands, such as 4-card flush or straight draws,
are some of the most difficult hands to play. There
really is no simple accurate advice. You must always
take into account your position, the previous action,
the texture of the board, the style of play of your
opponents, and the size of the pot.
- If you don't have at least a drawing hand or a pair
after the flop, it is almost always correct to fold.
The sole exception to this might occur if you find yourself
heads-up (2 players) or with 2 opponents and
you have an opportunity to bluff. Even in this case,
some kind of draw is good, because then you can semi-bluff.
- If the flop goes against your high pairs, and if there
is a coordinated board, i.e. possible flush or
straight draws, it is often correct to fold, especially
if there is heavy betting. Marginal hands with little
drawing potential do not play well if there is a lot
of action.
- When you hit a flush or straight, be aware of the
possibilities of other players having the same type
of hand but higher. If there is heavy betting, it is
probable that someone else has you dominated.
- If you have a strong hand (e.g. top pair, excellent
kicker; 2 pair; or 3 of a kind after the flop), it is
often good to try to protect your hand. However, there
is no simple accurate advice for how to achieve
this. Sometimes, a bet is warranted, while at other
times, it is correct to go for a check-raise. A very
good hand may even warrant a slowplay. Again,
decisions such as these are very complicated and involve
taking into account a number of factors, such as the
number of remaining players, previous action, your position,
and knowledge of players' tendencies.