Black Jack
(21st Century Edition)
Blackjack with a twist. No Bust 21st Century Black Jack
is the same great Blackjack you're used to with a few
twists that are to the advantage of the players like no
busts!
The object of 21st Century Blackjack is to form a hand
whose value is greater than that of the player/dealer's
hand, without exceeding a "Natural". A "Natural"
hand beats all other hands. A "Natural" consists
of these two-card hands: (Joker & Joker) or (Joker
& Ace). A "Natural" hand pays 2 to 1. The
next best hand below a "Natural" is 21..
How to Play
1. Each player will receive two cards, face up, on the
initial deal.
2. The player/dealer's hand (the hand everybody is playing
against) will receive one card face up and one card face
down.
3. Players have the option of drawing additional cards.
4. After the player/dealer has drawn, the player/dealer
will act on their hand. Player dealer MUST STAND on "Hard
17 or More" and MUST HIT on "Soft 17 or Less".
5. The player/dealer's second card (Face Down) also determines
the "Action" spot; this is where the payouts will begin.
If the player/dealer's second card is an Ace: the "action"
button will fall to the first seat directly to the left
of the player/dealer. From that point on the action will
go clockwise around the table. If the player/dealer's
second card is a 2: the "action" button will fall to the
second seat directly to the left of the player.
6. After the player/dealer has completed their hand,
all the player's hands will be compared to the player/dealer's
hand.
7. The player/dealer position is at one seat for 2 hands,
then is offered in a clockwise position to the next seats.
Game Rules
1. PLAYER WINS IF: the player's total is a "Natural"
or less and the player/dealer's total is more than a "Natural".
2. PLAYER/DEALER WINS IF: the player's total is more
than a "Natural" and the player/dealer's total is a "Natural"
or less.
3. If the player and the player/dealer's total is above
a "Natural":
a) PLAYER/DEALER WINS IF: the player/dealer's total
is closer to a "Natural".
b) The hand will result in a PUSH IF: the player's
total is closer to a "Natural".
c)
PLAYER/DEALER WINS: all ties over a "Natural".
4. If the player's total and the player/dealer's total
are both below a "Natural", the hand closest to a "Natural"
wins.
5. If the player and the player/dealer have the same
total equaling a "Natural" or less, the hand will result
in a push.
6. If the player/dealer's up card is a Joker, there is
no draw.
* Additional house rules may apply.
There must be intervening player/dealer so that a single
player cannot have repeated deals within the meaning of
Oliver v. County of Los Angeles (1998) 66 Cal. App. 4th
1379, 1408-09. The game will be disbanded if at least
one other intervening player at the table does not accept
the deal when offered.
Value of Cards
1. All cards have their face value.
2. Joker is a "Wild" card. Any card or cards plus a Joker
is automatically 21. There is one Joker per deck.
3. Ace are 1 and 11.
4. Face cards have a value of 10.
5. 8 deck shoe/52 card standard deck, plus a joker.
Double - Down, Split & Surrender
1. Players cannot split, double down, or surrender any
hand with a Joker.
2. Players may double down on any two-card hand and receive
one draw card.
3. Players splitting:
a)
Aces will receive one draw card for each ace only. Ace
- Joker receives even money after splitting but still
ranks as a natural.
b)
Any other pair or any two cards of 10-point value (Example:
Jack and King) may receive multiple draw cards.
c)
May split up to 3 times.
d)
May double down after splitting
5.
Players can surrender on their first 2 cards, and forfeit
half their wager.
6.No
surrender when a Joker is a player/dealer's first card
up.
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